/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package warmachinesystem;


/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Unit</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link warmachinesystem.Unit#getBaseModelNumber <em>Base Model Number</em>}</li>
 *   <li>{@link warmachinesystem.Unit#getIncrement <em>Increment</em>}</li>
 *   <li>{@link warmachinesystem.Unit#getMaxModelNumber <em>Max Model Number</em>}</li>
 *   <li>{@link warmachinesystem.Unit#getIncrementCost <em>Increment Cost</em>}</li>
 * </ul>
 * </p>
 *
 * @see warmachinesystem.WarmachineSystemPackage#getUnit()
 * @model
 * @generated
 */
public interface Unit extends BaseUnit {

	/**
	 * Returns the value of the '<em><b>Base Model Number</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Base Model Number</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Base Model Number</em>' attribute.
	 * @see #setBaseModelNumber(int)
	 * @see warmachinesystem.WarmachineSystemPackage#getUnit_BaseModelNumber()
	 * @model
	 * @generated
	 */
	int getBaseModelNumber();

	/**
	 * Sets the value of the '{@link warmachinesystem.Unit#getBaseModelNumber <em>Base Model Number</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Base Model Number</em>' attribute.
	 * @see #getBaseModelNumber()
	 * @generated
	 */
	void setBaseModelNumber(int value);

	/**
	 * Returns the value of the '<em><b>Increment</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Increment</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Increment</em>' attribute.
	 * @see #setIncrement(int)
	 * @see warmachinesystem.WarmachineSystemPackage#getUnit_Increment()
	 * @model
	 * @generated
	 */
	int getIncrement();

	/**
	 * Sets the value of the '{@link warmachinesystem.Unit#getIncrement <em>Increment</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Increment</em>' attribute.
	 * @see #getIncrement()
	 * @generated
	 */
	void setIncrement(int value);

	/**
	 * Returns the value of the '<em><b>Max Model Number</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Max Model Number</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Max Model Number</em>' attribute.
	 * @see #setMaxModelNumber(int)
	 * @see warmachinesystem.WarmachineSystemPackage#getUnit_MaxModelNumber()
	 * @model
	 * @generated
	 */
	int getMaxModelNumber();

	/**
	 * Sets the value of the '{@link warmachinesystem.Unit#getMaxModelNumber <em>Max Model Number</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Max Model Number</em>' attribute.
	 * @see #getMaxModelNumber()
	 * @generated
	 */
	void setMaxModelNumber(int value);

	/**
	 * Returns the value of the '<em><b>Increment Cost</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Increment Cost</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Increment Cost</em>' attribute.
	 * @see #setIncrementCost(int)
	 * @see warmachinesystem.WarmachineSystemPackage#getUnit_IncrementCost()
	 * @model
	 * @generated
	 */
	int getIncrementCost();

	/**
	 * Sets the value of the '{@link warmachinesystem.Unit#getIncrementCost <em>Increment Cost</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Increment Cost</em>' attribute.
	 * @see #getIncrementCost()
	 * @generated
	 */
	void setIncrementCost(int value);
} // Unit
